Graphics were way too dark, although the headlamp is secured later in the game, a light switch should actually turn on the lights. This used to be a neural interface item, now it's in the physical world. It would be nice to be able to move the minimap from either side of the screen. Tapping T to change ammo type and then R to reload for the gun seems silly, I'd rather use mouseover via Neural Interface. I'd prefer the classic slider for configuring power on the Sparq Beam. I9-9900K and GTX 1080 here at 1440p, no performance issues at all. What's the passcode to the door at the south end of the station? Couldn't find it! ok?Ĭan you reload the Magnum? I found lots of extra ammo for it but I could not for the life of me figure out how to PUT THE BULLETS INTO THE GUN!? The melee combat lacks impact and often swings that look like they should've connected miss. I'm guessing (hoping) these are placeholders. The sounds are mostly good, but a lot of the voiceover are just just totally emotionless linereadings. My specs are i7 3,5GHz, GeForce GTX 1070, 16GB RAM. I hear this is caused by some ragdoll physics bug? Towards the end my framerate was hovering between 10-20fps, with v-sync off, 1080p res, and everything turned down to low. The demo level is also huge, which gave it a classic LGS feel, and the whole demo probably took me close to 2 hours to get through. The blocky low-res textures mixed with soft modern lighting is really doing it for me.
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